“With this technology, the software creates thousands and thousands of sounds, saving time and attaining more realistic results. “At the moment, sound creation for an epic scene like a battle is an essentially manual process, with the sound designer adding sounds one after another, probably up to 100 simultaneously,” Fonseca told the media soon after launch of his software. The intelligent software generates sound animations that can be rendered anytime to any format for output in co-ordination with the pre-created sound libraries used by sound professionals. Sound Particles uses computer graphic particles to represent a 3D sound source instead of an object, with a virtual microphone doing the work of a CGI camera to capture the virtual sounds. It is this capacity that seems to have ignited the interest of so many in such a short time. Like its visual predecessor CGI, the system excels in recreating complex soundscapes for immersive sound systems. This design technique uses multiple tiny 2D or 3D objects to represent complex graphics lacking defined physical form, such as fire, explosions or mist. The software designed for sound producers boasts the ability to generate many thousands of completely realistic sounds by drawing on its pioneering method of aping particle systems from visual graphics. These effects are important to today's moviegoing experience, which features surround-sound speakers giving the illusion of sound coming from any direction. Sound Particles' key difference is its combination of precision software with sound effects, similar to the way CGI boosts visuals, plus its use of 3D audio effects. Cinema-goers can hear Sound Particles' effects in Star Wars: The Rise of Skywalker, during the scene of the electrical storm the battle scenes in Game of Thrones or in Frozen II's mist, just to name a few. In less than two years, Nuno Fonseca's brainchild, Sound Particles, has become in demand at every major Hollywood studio, with 42 major movies under its belt so far.
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